@article{Djalolova_Saidova_2022, title={USE OF GAMING TECHNOLOGIES AND TRAINING SYSTEMS TO INCREASE MOTIVATION OF STUDENTS OF SECONDARY VOCATIONAL EDUCATION FOR FUTURE PROFESSIONAL ACTIVITIES}, volume={2}, url={https://in-academy.uz/index.php/ejar/article/view/5907}, abstractNote={<p>The article is presented the possibilities of using educational computer games with technical support as training systems. It is such a combination of the use of pedagogical and information technologies that will increase the level of educational and cognitive activity of students of secondary vocational education.</p>}, number={12}, journal={Евразийский журнал академических исследований}, author={Djalolova , Dilafruz and Saidova , Xulkar}, year={2022}, month={ноя.}, pages={324–326} }