1.
Djalolova D, Saidova X. USE OF GAMING TECHNOLOGIES AND TRAINING SYSTEMS TO INCREASE MOTIVATION OF STUDENTS OF SECONDARY VOCATIONAL EDUCATION FOR FUTURE PROFESSIONAL ACTIVITIES. EJAR [Интернет]. 12 ноябрь 2022 г. [цитируется по 28 март 2024 г.];2(12):324-6. доступно на: https://in-academy.uz/index.php/ejar/article/view/5907