USE OF GAMING TECHNOLOGIES AND TRAINING SYSTEMS TO INCREASE MOTIVATION OF STUDENTS OF SECONDARY VOCATIONAL EDUCATION FOR FUTURE PROFESSIONAL ACTIVITIES

Mualliflar

  • Dilafruz Djalolova Associate Professor, Bukhara Engineering Technological institute,Uzbekistan Muallif
  • Xulkar Saidova Associate Professor, Bukhara Engineering Technological institute,Uzbekistan Muallif

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Educational computer games; training systems; educational and cognitive activity;road cars.

Abstrak

The article is presented the possibilities of using educational computer games with technical support as training systems. It is such a combination of the use of pedagogical and information technologies that will increase the level of educational and cognitive activity of students of secondary vocational education.

Iqtiboslar

Djalolova, D. F., Azimova, M. N. (2021). PEDAGOGICAL STRATEGIES AS AN ACTIVE COMPONENT OF WORKING WITH GIFTED STUDENTS. CURRENT RESEARCH JOURNAL OF PEDAGOGICS, 2(11), 47-53.

Djalolova, D. F., Saidova, K. K. (2020). Creative direction of the educational and recognition process at the university. EPRA International journal of Research Development, 5(10), 363-365.

Saidova, K. K., Fattoxovna, D. D. (2020). " Cluster" theory and its peculiarities in increasing the competitiveness of the economy. The American Journal of Interdisciplinary Innovations and Research, 2(09), 51-54.

Nashr qilingan

2022-11-12

Iqtibos keltirish tartibi

USE OF GAMING TECHNOLOGIES AND TRAINING SYSTEMS TO INCREASE MOTIVATION OF STUDENTS OF SECONDARY VOCATIONAL EDUCATION FOR FUTURE PROFESSIONAL ACTIVITIES. (2022). Yevroosiyo Akademik Tadqiqotlar Jurnali, 2(12), 324-326. https://in-academy.uz/index.php/EJAR/article/view/1264