USING INTERACTIVE TEACHING METHODS TO ENHANCE CREATIVITY IN TECHNOLOGY SUBJECT
Keywords:
Interactive teaching methods, technology education, creativity, methodological foundations, innovative methods, students' creative approach.Abstract
This article analyzes the importance of interactive teaching methods in enhancing students' creativity and innovation skills in the field of technology education. The article provides information on interactive methods, their types, and their application in technology education. It also discusses the methodological foundations for developing creativity and innovation skills, as well as effective strategies for enhancing these skills through interactive methods. Practical approaches to developing creative thinking in students using group work, simulations, role-playing, and other innovative methods are examined. The article demonstrates that the application of interactive teaching methods in technology lessons is a crucial tool for improving students' knowledge levels and fostering their creativity and problem-solving abilities. The research focuses on evaluating the effectiveness of these methods and their impact on students.
References
Исмаилов, Г. М., Минеев, В. Е., Бодрова, А. Ш., & Исмаилова, С. С. (2018). Развитие творческого потенциала личности на уроках технологии. Современные проблемы науки и образования, (2), 80-84.
Каретников, А. В. (2022). Перспективы применения цифровых технологий в современном учебном оборудовании для обработки конструкционных материалов. In Актуальные вопросы и тенденции развития предметной области" Технология" (pp. 72-85).
Ferrari, A., Cachia, R., & Punie, Y. (2009). Innovation and creativity in education and training in the EU member states: Fostering creative learning and supporting innovative teaching. JRC Technical Note, 52374, 64.
Narayanan, S. (2017). A study on the relationship between creativity and innovation in teaching and learning methods towards students academic performance at private higher education institution, Malaysia. International Journal of Academic Research in Business and Social Sciences, 7(4), 1-10.
Wannapiroon, N., & Pimdee, P. (2022). Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: a conceptual model using a digital virtual classroom learning environment. Education and Information Technologies, 27(4), 5689-5716.