HOW TO DESIGN FAMILY GAMES FOR PRIMARY SCHOOL STUDENTS

Authors

  • Muazzam Muxtorova Tashkent region Chirchik State Pedagogical University Faculty of Tourism Foreign languages and literature, Author
  • Saida Gaziyeva Scientific supervisor: Author

Keywords:

Effective, video games, easy to learn, creativity, interactive, Intervention.

Abstract

A growing trend in educational settings is the usage of instructional games. The literature has extensively examined the immersive and motivating aspects of game-based learning, but the systematic development and use of educational games is still a controversial subject. In this work, a generic game design approach that incorporates adaptability and evaluation aspects is provided after several pertinent needs for the creation of educational games in online education are studied. In view of its relevance to different implementations and situations, a specific implementation of that concept is presented in the final section.

References

Rixon Sh. How to use Games in Language Teaching, London: The Macmillan Press Ltd., 1981, 125

Steve S. Games That Teach, San Francisco: Jossey-Bass Pfeiffer, 1998, р. 56–57.

Langran J., Langran P. Language Games and Activities, 1994, р. 12–14.

Masheder M. Let’s play together, London: Green Print, 1989, р. 3–5.

Alanna J., 104, Activities That Build: self-esteem, teamwork, communication, anger management, selfdiscovery and coping skills, United States: Rec. Room Publishing, Inc., 1998, 202

https://www.researchgate.net/publication/222399548_Educational_game_design_for_online_education

https://www.prodigygame.com/main-en/blog/implementing-game-based-learning-in-the-classroom-examples/

Published

2023-05-19

How to Cite

HOW TO DESIGN FAMILY GAMES FOR PRIMARY SCHOOL STUDENTS. (2023). Eurasian Journal of Social Sciences, Philosophy and Culture, 3(5), 156-158. https://in-academy.uz/index.php/EJSSPC/article/view/7725