TEACHING KAZAKH LITERATURE USING AR (AUGMENTED REALITY) AND VR (VIRTUAL REALITY) TECHNOLOGIES IN THE EDUCATIONAL PROCESS

Authors

  • Jazira Nurullayeva Navoi State University, Faculty of Languages 3rd year student, Kazakh language and literature Author

Keywords:

Augmented Reality, Virtual Reality, Kazakh literature, immersive learning, digital education.

Abstract

This article explores the integration of Augmented Reality (AR) and Virtual Reality (VR) technologies in teaching Kazakh literature. The use of immersive technologies enhances students' engagement, deepens comprehension, and provides an interactive approach to studying literary works. The paper discusses the benefits and challenges of implementing AR and VR in literature education, highlighting their potential to bring historical and cultural contexts to life. Special emphasis is placed on how these technologies can transform traditional literature lessons into an innovative and interactive learning experience.

References

Dede, C. (2009). Immersive Interfaces for Learning: Opportunities and Challenges. Science, 323(5910), 66-69.

Azuma, R. T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385.

Slater, M., & Sanchez-Vives, M. V. (2016). Enhancing Our Lives with Immersive Virtual Reality. Frontiers in Robotics and AI.

UNESCO (2023). Digital Learning and the Future of Education. Paris: UNESCO Publications.

Kazakh National Academy of Education (2024). The Role of Augmented and Virtual Reality in Literature Teaching. Astana: KNAE Press.

Published

2025-04-14

How to Cite

TEACHING KAZAKH LITERATURE USING AR (AUGMENTED REALITY) AND VR (VIRTUAL REALITY) TECHNOLOGIES IN THE EDUCATIONAL PROCESS. (2025). Eurasian Journal of Social Sciences, Philosophy and Culture, 5(4), 83-86. https://in-academy.uz/index.php/EJSSPC/article/view/8276