BENEFITS OF GAMIFICATION IN STUDENT LEARNING

Authors

  • Bobur Suyunov Assistant teacher, Profi University Navoi branch, Navoi, Uzbekistan Independent researcher, Uzbekistan National Pedagogical University Tashkent, Uzbekistan Author

Keywords:

gamification, language learning, motivation, engagement, educational technology, rewards, learning outcomes.

Abstract

The article examines the use of gamification in foreign language learning, highlighting its potential to motivate students, enhance engagement, and improve learning outcomes. By integrating game elements like rewards and levels, educators can make language acquisition more interactive and effective. The study emphasizes the importance of aligning game objectives with learning goals and presents gamification as a modern tool for today’s digitally-oriented learners.

References

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Makhmudov, K., Shorakhmetov, S., & Murodkosimov, A. (2020). Computer Literacy is a Tool to the System of Innovative Cluster of Pedagogical Education. European Journal of Research and Reflection in Educational Sciences, 8(5), 71-74.

McGonigal J. Reality Is Broken: a Why Games Make Us Better and How They Can Change the World. - New York: Penguin books, 2011. - 402 pp.

Ушинский К.Д. Психологические и логические основы обучения / К.Д. Ушинский // Избр. пед. соч. В 2 т. - М., 1954. - Т.2.

Published

2025-07-14

How to Cite

BENEFITS OF GAMIFICATION IN STUDENT LEARNING. (2025). Pedagogy and Psychology in the Modern World, 4(14), 36-39. https://in-academy.uz/index.php/ZDPP/article/view/19214