THE USE OF GAMES TO TEACH FOREIGN LANGUAGES IN HIGHER EDUCATIONAL INSTITUTIONS

Authors

  • NURJANAR TUREGALIYEVA English teacher at 34 school in Nukus city Author

Keywords:

Critical thinking, problem-solving techniques, prior learning, constructivism, error, independence, creativity, Gardner's multiple intelligence, self-confidence, repetition, reinforcement, transference, retention, competition, achievement, capacity.

Abstract

This paper covers the ways of enhancing language proficiency of students through interactive games, challenges in using game process and ways of solving problems that language learners face in developing their language skills.

References

Alan Maley, "Games for children", Oxford University Press, 1999

Domozhirova. M.A “Classification of Game technologies in Professional education. 2002

Jumayeva. M Characteristics of verbs in English and Uzbek languages. Science and innovation, 1 (B7), 711-714. doi: 10.5281/zenodo.7264531. 2022

Connolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T. and Boyle, J.M. "A systematic literature review of empirical evidence on computer games and serious games", Computers & Education, Vol. 59, No. 2, pp 661-686. 2012

Prensky, M. Digital Game-Based Learning, McGraw-Hill, New York, NY. 2001

Published

2023-08-31

How to Cite

THE USE OF GAMES TO TEACH FOREIGN LANGUAGES IN HIGHER EDUCATIONAL INSTITUTIONS. (2023). Eurasian Journal of Academic Research, 3(8), 170-175. https://in-academy.uz/index.php/EJAR/article/view/4231