Евразийский журнал математической теории и компьютерных наук (EJMTCS) - ежемесячный журнал с открытым доступом, рецензируемый и публикующий высококачественные оригинальные исследования. доклады по развитию теорий и методов математических, компьютерных и информационных наук, разработке, реализации и анализу алгоритмов и программных средств для математических вычислений и рассуждений, а также интеграции математики и информатики для научных и инженерных приложений.
Опубликован: 2024-10-05
Статьи
GRAPHICAL PROGRAMMING OF 2D APPLICATIONS IN C#
This article discusses the main frameworks for C# graphical programming, such as WPF and GDI+ for working with 2D graphics and user interfaces. Examples of using each tool are given and their capabilities and advantages are analyzed. Particular attention is paid to methods for optimizing C# graphical applications to improve performance and efficient use of resources. A comparative analysis of C# with other programming languages, including C++, Java and Python, is conducted from the point of view of graphical programming. Key aspects such as performance, ease of development and application in various fields are discussed. In conclusion, it is concluded that C# is a universal and powerful tool for developing graphical applications, capable of satisfying the requirements of both novice and experienced developers.
2024-10-04
DATA VISUALIZATION IN PYTHON
This article discusses the main approaches and tools for data visualization in Python, a popular programming language in the field of data analysis and science. Data visualization is an important step in analytical processes, allowing you to clearly present information, identify trends and relationships. Python offers a wide range of libraries for creating graphs, charts, and interactive visualizations, including Matplotlib, Seaborn, Plotly, and Bokeh. The article also provides examples of practical application of data visualization, from time series analysis to interactive and animated graphs. The advantages and limitations of Python for data visualization are considered, as well as prospects for its further development in this direction.
2024-10-04
PERSONAL BIOMETRIC IDENTIFICATION PROBLEMS
In this work, the problems of biometric identification of a person are considered, in practice wide used biometric identification of methods briefly mutual comparative analysis is presented.
2024-10-07
YОSH BОLАLАR KIYIMLАRI АNDОZАLАRINI TАHLIL QILISH
Zаmоnаviy dunyоdа kiyimlаrgа qо’yilаdigаn tаlаblаr dоim yuqоri bо’lgаn, shu jumlаdаn kiyimni shаkllаntirishdа fundаmеntаl аhаmiyаti vа kо'p funktsiyаli shаkllаrgа ijоdiy yеchimlаrni izlаsh nuqtаi nаzаridаn dеyаrli chеksiz imkоniyаtlаrni bеrаdi. Kо'p funktsiyаli о'zgаrtirilishi mumkin bо'lgаn mаhsulоt - bu bоshqа nаrsаgа аylаnishigа yоki о'zini sеzilаrli dаrаjаdа о'zgаrtirishgа imkоn bеrаdigаn shаkl tuzilishigа еgа bо'lgаn nаrsа xususiyаtlаri. Bоlаlаr kiyimlаri uchun аndоzаlаr yаrаtishdа аnа shundаy о’zigа xоs uslublаrdаn fоydаlаnilgаn.
2024-10-07
CONVERT IMAGES TO PDF IN C#
This article describes the development of a C# program for converting images to PDF using the iTextSharp library. Key aspects of the image conversion algorithm, as well as methods for scaling and correctly integrating them into a PDF document, are considered. The program's performance is analyzed when working with various types of images. Particular attention is paid to the advantages of using C# to solve the conversion problem, and a comparative analysis with alternative approaches in other programming languages is conducted. The article provides examples of practical application of the program in such areas as document management automation and archive creation.
2024-10-24
USING VR TECHNOLOGIES IN TEACHING COMPUTER SCIENCE AND IT TO FIRST-GRADE STUDENTS
This study explores the possibilities and benefits of using virtual reality (VR) technologies in teaching computer science in primary schools. VR technologies make the learning process more interactive and engaging, which increases student's interest in computer science. The study introduces VR-based learning environments, how they are used, and how they can improve the learning effectiveness of primary school students. It also examines the role of VR technologies in developing student's cognitive skills, problem solving, and encouraging creative thinking. The results of this study are expected to open up new areas for the effective use of VR technologies in teaching computer science, as well as provide practical recommendations for teachers and educational institutions.
2024-10-28
METHODOLOGY FOR CALCULATING THE COSTS OF DEVELOPING, IMPLEMENTING AND OPERATING AN INFORMATION RESOURCE SYSTEM FOR MANAGING INDUSTRIAL ENTERPRISES
The modern world can be characterized by a time of increasing changes. The consequences of the scientific and technological revolution, expressed in the widespread use of advanced information technologies, have had an unprecedented impact on all spheres of human life. Perhaps the strongest consequences of such changes have been caused in modern business.
2024-10-31
