ALGORI-GAME GIBRID O'QITISH METODIDA GAMIFIKATSIYA ELEMENTLARINING QO‘LLANILISHI VA TALABALAR MOTIVATSIYASIGA TA'SIRI

Authors

  • Shohruh Umarzoda Termiz davlat universiteti Axborot texnologiyalari fakulteti Amaliy matematika va informatika kafedrasi Author

Keywords:

gamifikatsiya, ALGORI-GAME, gibrid o'qitish, talabalar motivatsiyasi, pedagogik texnologiya, ball tizimi, o‘yinli ta'lim.

Abstract

Maqolada ALGORI-GAME gibrid o'qitish metodida gamifikatsiya elementlarining ta'lim jarayoniga qo‘llanilishi hamda ushbu yondashuvning talabalar motivatsiyasini oshirishga ta'siri ko‘rib chiqilgan. Gamifikatsion elementlar yordamida talabalarning bilim olishga qiziqishlari, raqobat muhitining shakllanishi va o‘quv jarayonining samaradorligi bo‘yicha amaliy tajribalar tahlil etilgan.

References

Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in education: A systematic mapping study. Educational Technology & Society, 18(3), 75-88.

Gee, J.P. (2003). What video games have to teach us about learning and literacy. Palgrave Macmillan.

Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. John Wiley & Sons.

Nicholson, S. (2015). A recipe for meaningful gamification. Gamification in education and business, 1-20.

Lee, J. J., & Hammer, J. (2011). Gamification in education: What, how, why bother?. Academic Exchange Quarterly, 15(2), 1-5.

Published

2025-03-27

How to Cite

ALGORI-GAME GIBRID O’QITISH METODIDA GAMIFIKATSIYA ELEMENTLARINING QO‘LLANILISHI VA TALABALAR MOTIVATSIYASIGA TA’SIRI. (2025). Science and Innovation, 3(6), 209-210. https://in-academy.uz/index.php/SI/article/view/34693