ALGORI-GAME GIBRID O'QITISH METODIDA GAMIFIKATSIYA ELEMENTLARINING QO‘LLANILISHI VA TALABALAR MOTIVATSIYASIGA TA'SIRI

Авторы

  • Shohruh Umarzoda Termiz davlat universiteti Axborot texnologiyalari fakulteti Amaliy matematika va informatika kafedrasi Автор

Ключевые слова:

gamifikatsiya, ALGORI-GAME, gibrid o'qitish, talabalar motivatsiyasi, pedagogik texnologiya, ball tizimi, o‘yinli ta'lim.

Аннотация

Maqolada ALGORI-GAME gibrid o'qitish metodida gamifikatsiya elementlarining ta'lim jarayoniga qo‘llanilishi hamda ushbu yondashuvning talabalar motivatsiyasini oshirishga ta'siri ko‘rib chiqilgan. Gamifikatsion elementlar yordamida talabalarning bilim olishga qiziqishlari, raqobat muhitining shakllanishi va o‘quv jarayonining samaradorligi bo‘yicha amaliy tajribalar tahlil etilgan.

Библиографические ссылки

Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in education: A systematic mapping study. Educational Technology & Society, 18(3), 75-88.

Gee, J.P. (2003). What video games have to teach us about learning and literacy. Palgrave Macmillan.

Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. John Wiley & Sons.

Nicholson, S. (2015). A recipe for meaningful gamification. Gamification in education and business, 1-20.

Lee, J. J., & Hammer, J. (2011). Gamification in education: What, how, why bother?. Academic Exchange Quarterly, 15(2), 1-5.

Опубликован

2025-03-27

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Как цитировать

ALGORI-GAME GIBRID O’QITISH METODIDA GAMIFIKATSIYA ELEMENTLARINING QO‘LLANILISHI VA TALABALAR MOTIVATSIYASIGA TA’SIRI. (2025). Наука и инновации, 3(6), 209-210. https://in-academy.uz/index.php/SI/article/view/34693