USE OF GAMING TECHNOLOGIES AND TRAINING SYSTEMS TO INCREASE MOTIVATION OF STUDENTS OF SECONDARY VOCATIONAL EDUCATION FOR FUTURE PROFESSIONAL ACTIVITIES
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Аннотация:
The article is presented the possibilities of using educational computer games with technical support as training systems. It is such a combination of the use of pedagogical and information technologies that will increase the level of educational and cognitive activity of students of secondary vocational education.
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Библиографические ссылки:
Djalolova, D. F., Azimova, M. N. (2021). PEDAGOGICAL STRATEGIES AS AN ACTIVE COMPONENT OF WORKING WITH GIFTED STUDENTS. CURRENT RESEARCH JOURNAL OF PEDAGOGICS, 2(11), 47-53.
Djalolova, D. F., Saidova, K. K. (2020). Creative direction of the educational and recognition process at the university. EPRA International journal of Research Development, 5(10), 363-365.
Saidova, K. K., Fattoxovna, D. D. (2020). " Cluster" theory and its peculiarities in increasing the competitiveness of the economy. The American Journal of Interdisciplinary Innovations and Research, 2(09), 51-54.