CREATION OF INTERACTIVE MUSEUM PROJECT AND VISUALIZATION SOFTWARE USING 3D TECHNOLOGIES

Main Article Content

Аннотация:

This article explores the creation of an interactive museum project and visualization software utilizing 3D technologies. It discusses the importance of incorporating interactive elements and visualization techniques in museum exhibits to enhance visitor engagement and learning experiences. The article highlights the benefits of 3D technologies, such as virtual reality (VR), augmented reality (AR), and 3D modeling, in creating immersive and interactive museum environments. It also addresses the challenges and considerations involved in designing and implementing such projects, including content creation, user interface design, hardware requirements, and accessibility. The article showcases examples of successful interactive museum projects and visualization software using 3D technologies and discusses their impact on visitor experiences. Additionally, it discusses future trends and potential advancements in 3D technologies that can further enhance the creation of interactive museum projects and visualization software.

Article Details

Как цитировать:

Usmonov, M. . ., & Bektemirova, Z. (2024). CREATION OF INTERACTIVE MUSEUM PROJECT AND VISUALIZATION SOFTWARE USING 3D TECHNOLOGIES. Молодые ученые, 2(1), 51–57. извлечено от https://in-academy.uz/index.php/yo/article/view/25647

Библиографические ссылки:

Kelly, L., & Russo, A. (Eds.). (2018). The Routledge Handbook of Museums, Media and Communication. Routledge.

Kenderdine, S., & Rizvic, S. (2019). 3D Scanning and Virtual Reality: Transforming Heritage Preservation in the Digital Era. In Proceedings of the 23rd International Conference on Virtual Systems and Multimedia (VSMM) (pp. 1-4).

Serrell, B. (2015). Exhibit Labels: An Interpretive Approach. Rowman & Littlefield.

Simon, N. (2010). The Participatory Museum. Museum 2.0.

Trant, J. (2016). 3D Imaging in Museum Collections: A Pilot at the British Museum. MW2016: Museums and the Web 2016.

Trant, J., & Bearman, D. (Eds.). (2013). Museums and the Web 2013: Selected Papers. Museums and the Web.

Valtolina, S., & Masthoff, J. (Eds.). (2019). Museums and Digital Culture: New Perspectives and Research. Springer.

Wojciechowski, R., & Cellary, W. (2013). Evaluation of visitor attitudes after using the augmented reality technology. Computers in Human Behavior, 29(6), 2394-2403.

Xiang, Z., Wöber, K., & Fesenmaier, D. R. (Eds.). (2015). Destination marketing and management: Theories and applications. CABI.

Yilmaz, R. M., & Ozok, A. F. (2018). Enhancing Museum Experience with Augmented Reality: A Survey. International Journal of Human–Computer Interaction, 34(8), 721-734.