GAMIFICATION AND GAME-BASED LEARNING: ENHANCING MOTIVATION AMONG HIGH SCHOOL STUDENTS IN ENGLISH LANGUAGE ACQUISITION

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Abstrak:

Motivation is a central factor in successful English language learning, especially in high school contexts where learners often experience anxiety, disengagement, and declining interest. To address these challenges, educational strategies such as gamification and game-based learning have gained attention for their potential to enhance learner engagement and motivation. This conceptual literature review examines how these approaches can support motivation in English language education. Drawing on Self-Determination Theory and research on language learning motivation, the article explores the use of game elements and educational games in high school classrooms. It also distinguishes between gamification and game-based learning and discusses practical implications for English teachers and mentors. The review concludes that these approaches, when applied thoughtfully, can foster learner autonomy, increase participation, and promote sustained motivation in learning English.

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