GAMIFICATION (O‘YINLASHTIRISH) VOSITALARI ORQALI INGLIZ TILINI O‘QITISH SAMARADORLIGI

Main Article Content

Аннотация:

Ushbu maqolada ingliz tilini o‘qitishda gamification (o‘yinlashtirish) vositalaridan foydalanishning samaradorligi ko‘rib chiqiladi. Hozirgi zamonaviy ta’lim jarayonida talabalar motivatsiyasini oshirish va ularni faol o‘quv jarayoniga jalb etishda o‘yin elementlari keng qo‘llanilmoqda. Maqolada Duolingo, Kahoot, Quizlet kabi raqamli platformalar misolida gamification yondashuvining afzalliklari, imkoniyatlari va ayrim cheklovlari tahlil qilinadi. Natijalar shuni ko‘rsatadiki, o‘yinlashtirish elementlari o‘quvchilarning qiziqishini oshirish, ularni mustaqil o‘rganishga undash va kommunikativ ko‘nikmalarini rivojlantirishda muhim vosita bo‘lib xizmat qiladi.

Article Details

Как цитировать:

To‘rayeva , X. (2025). GAMIFICATION (O‘YINLASHTIRISH) VOSITALARI ORQALI INGLIZ TILINI O‘QITISH SAMARADORLIGI. Молодые ученые, 3(32), 106–107. извлечено от https://in-academy.uz/index.php/yo/article/view/60264

Библиографические ссылки:

Deci, E. L., & Ryan, R. M. (2000). Self-Determination Theory. American Psychologist, 55(1), 68–78.

Lee, S. (2020). The effectiveness of Duolingo in secondary school English learning. Asian EFL Journal, 22(4), 112–128.

Yilmaz, A. (2021). The use of Kahoot in English classrooms: A case study. International Journal of Education and Technology, 9(2), 77–89.

Prensky, M. (2001). Digital Game-Based Learning. McGraw-Hill.

Richards, J. C., & Rodgers, T. S. (2014). Approaches and Methods in Language Teaching. Cambridge University Press.