The study focuses on analyzing the impact of active learning methods—particularly business games and blended learning (synchronous interaction) technologies—on the development of economic competence in the context of a green economy. The analysis revealed that business games contribute to positive learning outcomes by enabling learners to test critical thinking and teamwork-based decision-making skills in real situations. Based on this, it was concluded that integrating educational approaches with active practical experience (game-based activities) and digital technologies (blended/synchronous learning) is advisable.
2025-11-30